One of the most exciting aspects of table-top roleplaying is creating characters. The system I tend to use – GURPS - facilitates the creation of very three-dimensional characters rather than merely cookie-cutter heroes, which is one of the main things I like about it.
I mentioned in one of my earlier posts how a series of table-top roleplaying game sessions developed into the design of the world and principles that is in process of becoming the novel (or series of novels) that will become what I’m tentatively naming The Ministratum Cycle, pending a better name than that.
My story concept for my current novel began about a year ago as a table-top role playing game (RPG) scenario. Set in a pseudo-medieval fantasy realm, the concept focused on a patriarchal theocratic society where what would often be considered normal freedoms would be oppressed.
It began with three main characters, who were somewhat fantasy clichés to begin with. There was the burly, lecherous blacksmith, the innocent nature-loving herbalist, and the young fresh-faced lad. In our RPG sessions these characters were portrayed by my good friend Phil, my other half Anna, and my good friend Tony, and I was the GM – games master – essentially the one who controlled the story.