There are a bunch of new designs up on the Lair of the Nerd site, for you to peruse, check and look at.
I figure I’d make a blog post talking about a few of them..
There are a bunch of new designs up on the Lair of the Nerd site, for you to peruse, check and look at.
I figure I’d make a blog post talking about a few of them..
Here’s the beginning of the prologue of my in-progress novel:
The place where the thirteen High Judges met was not a place at all, in the strictest sense. That the table seemed to be circular and wooden, and that the floor appeared as though ancient dark slate tiles had been laid there centuries before was mere illusion.
Sometimes writing is difficult, and coaxing the words is a challenge that would try the most creative among us, and yet other times the words appear to come almost unbidden. These times are special; stories can grow almost by themselves, like watching a skeleton grow flesh and come to life.
I frequently find it interesting to look at the mood of different parts of my work and I cannot help but see a certain similarity between my own thoughts and feelings and those parts of the book that seem to write themselves. I think this is somewhat natural – possibly so much so that saying so is a little redundant, because it is so obvious.
Planning ahead is something some authors find hinders them, and restricts their characters, and prefer to just write from the beginning through to the end with only a light hand on the tiller.
Myself, I am not one of those authors; I prefer to make sure I have a plan as well-defined as I can have from the start, and I would be surprised if most authors did not have at least some kind of pre-defined plan, even a loose one. I find it hard to imagine how anyone could produce anything coherent without one.
Chapter thirteen is the part of my book that has been most heavily based on an afternoon of gaming so far, and consequently it has been one of the most challenging to write. That seems paradoxical, however when you consider the difference between four friends having a laugh and attempting to create a serious high-fantasy world with a cast of three-dimensional coherent characters, then the reasons become clearer.
One of the most exciting aspects of table-top roleplaying is creating characters. The system I tend to use – GURPS - facilitates the creation of very three-dimensional characters rather than merely cookie-cutter heroes, which is one of the main things I like about it.
I worry sometimes whether I’m deluding myself. These are often my darkest moments, when the muse has gone quiet and I’m sitting with a notebook or an app of some sort in front of me, and the thought presents itself: “I’m not actually any good at any of this”.
My story concept for my current novel began about a year ago as a table-top role playing game (RPG) scenario. Set in a pseudo-medieval fantasy realm, the concept focused on a patriarchal theocratic society where what would often be considered normal freedoms would be oppressed.
It began with three main characters, who were somewhat fantasy clichés to begin with. There was the burly, lecherous blacksmith, the innocent nature-loving herbalist, and the young fresh-faced lad. In our RPG sessions these characters were portrayed by my good friend Phil, my other half Anna, and my good friend Tony, and I was the GM – games master – essentially the one who controlled the story.